I’ve been writing for as long as I can remember. Small stories, essays, assignments, a drawer full of unfinished manuscripts. I’ve written many, many D&D backgrounds and worldbuilding snippets and handouts for the homebrew campaign I ran, plus one book-sized travelogue, summarizing 9 years of adventures.

While doing that game-related writing is fun, I took my next step in 2022, during the Clarion West summer Write-a-Thon, and participated in their flash fiction groups, writing a new flash story each week, six weeks long. I left behind the constraints of a pre-existing world and the needs of a particular gaming group, which has allowed me to explore themes and styles I otherwise had no place for. I also met some incredibly cool fellow writers, and learned A Lot from their feedback. As a result, my first story, “We are nowhere near there yet,” was published in Nature in 2023.

I enjoy exploring weird places and perspectives in my fiction, things that creep me out, things that make me laugh, or both at the same time. And hopefully, that will shed a new light on the things we believe to be familiar.

If you have questions, inquiries, or want to chat about writing, shoot me a message.

 

 

‘We are nowhere near there yet’ is my debut piece of science fiction, published in Nature Futures. At 950 words, it is a wild ride, featuring an instructor and a student on a trip through outer space.

Find it at Nature:  https://doi.org/10.1038/d41586-023-00578-0, or here.

 
In 2021, when much of life was suspended due to COVID-19, I started writing out the notes I had taken during 9 years of a D&D campaign, which turned into a 120k word travelogue, written from the viewpoint of my character Sel.
Sel lives in the fictional world of Urtur: a homebrew D&D setting by my friend Jasper. He owns one of three copies in existence.

I love writing short fiction because of the amount of experimentation one can do with it, and I aim to see more of my short fiction out into the world (when, you know, I can get myself to actually submit it to places). 

Some stories, though, are just longer than that, and I decided to learn the hard way, how much one can play around with weird ideas and forms, and still have a coherent story. So let’s see if I can make that Space Horror meets a Game of Telephone work.